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- CF. Please introduce yourself to our
- readers
-
- Tom Roger Skauen
- Hello. My name is Tom Roger Skauen and
- I was born in 1979, which makes me 29
- at the time of this interview. The
- Commodore 64 have always had a special
- place in my heart, ever I received my
- first unit, sometime in either 1984 or
- 1985, I don't remember exactly. I
- should see if I can find the invoice
- at my father's place sometime as it
- would be nice to know when this
- madness really started. Apart from
- Commodore 64-stuff, I do some hobby
- based programming on PC, compose some
- music every now and then, and..
- nothing really in particular. If
- anyone really wants to know anything
- about me, just contact me. I shouldn't
- be hard to find, and friendly letters
- are always answered, even if I may be
- very late sometimes :)
-
- CF. How did you first become involved
- with Commodore machines
-
- TRS. My mother took part in some sort
- of computer school back in the
- early/mid 80s, so we bought a
- Commodore 64, mainly for her to write
- programs in BASIC at home, which was
- the preferred language at that
- particular school. Being a kid that
- loved any electronic equipment, I of
- course fell in love with the Commodore
- 64 immediately.
-
- CF. Can you explain why games were
- distributed on Tapes
-
- TRS. This seems to be a mainly
- European phenomenon. Probably because
- it was a cheap way of distributing
- games, and cassette players for
- Commodore 64 were way cheaper than a
- disk drive so virtually every C64 user
- owned one. In USA, there were almost
- no tape games at all. I'm afraid I
- cannot provide any real explanation
- for why this trend never hit Europe,
- but probably because disk drives were
- more expensive in Europe? Hard to say.
-
- CF. Do people still uses tapes on
- Commodore machines
-
- TRS. Yes. For different reasons. Some
- people (like me) do it because they
- still find an odd pleasure in watching
- the loading screens and listening to
- the music a while before the game play
- can begin. Some because they prefer to
- play originals (also like me), and
- tapes are far easier to duplicate than
- disks. There are also people who own a
- C64 that they play some games on every
- now and then they still don't even own
- a disk drive. So yes, we can safely
- say that tapes are still being used on
- Commodore machines, at least the C64.
-
- CF. What was the websites motivation
-
- TRS. Not sure, really. It started out
- like a small project that myself and a
- guy from Australia did. Our goal was
- to just dump our collections and share
- them with everyone, but at some point,
- more people got involved and the
- archive kinda exploded. At one point
- it became too much for me to handle
- alone, so I let Peepo do the work for
- a while, and never really returned to
- it myself, sadly. Even if the site is
- rather idle, I've not stopped working
- with tapes, so stay tuned...
-
- CF. Is the site still active and
- currently maintained
-
- TRS. It is not currently maintained,
- but all the content is still there and
- there's still lots of downloads. At
- some point, something might happen,
- but I don't want to say anything about
- what and when, because I do not want
- to give out promises I don't know I
- will be able to keep. But there are
- plans, if it's of any comfort.
-
- CF. I still prefer to load games via
- the tape format, as the suspense and
- loading music and title screen for me
- add to the game, sometimes playing the
- game is actually an anticlimax would
- you like to comment
-
- TRS. I totally agree. There are quite
- a few games with rather cool loading
- tunes and/or loading gfx, but games
- themselves being utter crap. In some
- cases, like Rambo, it's working out
- very well. The only annoying part with
- Rambo is that the game itself is so
- short. But the loading tune and
- loading picture really builds up
- expectations nicely, and the game
- itself is very well made and looks
- good. Platoon is another game where it
- really adds to the game, not to
- mention some of the classics like Last
- Ninja 1 and 2. Last time I played Last
- Ninja 2 was from tape, and I really
- enjoyed it all.
-
- CF. So some countries they just had
- disk drives and didn't bother with
- tapes, do you think they lost out or
- gained:-)
-
- TRS. Being the tape lunatic I am, of
- course I think they lost out :) But
- I'm quite sure that these people think
- that WE were the real losers, people
- who had to wait for ages to load a
- game, and at the time while C64 was
- still hot, they were probably right.
- Even if I fancied loading the few
- original games I owned myself back in
- the days, I'm quite sure I'd happily
- trade that away for much faster
- loading. I got a disk drive in 1989,
- and I have to admit that I did not
- care much for tapes after that, until
- the nostalgia caught up with me in the
- end of the 90s.
-
- CF. How can people look after taped
- games
-
- TRS. Store them in a room with no
- direct exposure to sun, and preferably
- in a room where temperature doesn't
- vary too much. Sudden changes in
- temperature is very bad for tapes. A
- cool and dry room is preferred, but
- not everyone has such a room
- available. In general, keep them away
- from as much excessive heat, differing
- temperatures and moisture as possible
- and they will probably last for quite
- some time still. I'm amazed to see
- that I have tapes from early 80s that
- don't show any signs of wear or ageing
- at all.
-
- CF. What is the best method to align
- tape heads for perfect copies, and to
- ensure the games still load correctly
-
- TRS. By using a tool that displays the
- signals, such as Recorder Justage.
- Align by using a selection of
- different games from different
- publishers. When you have an alignment
- that reads them all good, there
- shouldn't be much problems. In some
- cases it may be very difficult to
- align the tape head to read both sides
- of a tape perfectly. This is probably
- not a defect, but something
- distributors did to improve the
- chances of loading side 2 if your
- cassette player was too misaligned to
- read side 1. In case of aligning a
- deck for dumping, you should probably
- check every tape for optimal results
- and do small adjustments if you can
- gain anything from it.
-
- CF. I presume that motors wear out on
- and the bands connecting the motors to
- the drive mechanism will wear out,
- does this affect performance of the
- tapes
-
- TRS. I'm not really sure. The only
- problems I've had myself is that heads
- are worn out and tapes that gets
- "stuck" because they're too moist, and
- motor isn't able to pull it. (A so
- called sticky tape will be slowed down
- by anything that touches it, and the
- heads will slow it down the most,
- sometimes even stop it completely).
-
- CF. Also with the wear and tear does
- this make archiving difficult
-
- TRS. What makes archiving difficult is
- mostly a tape that hasn't been cared
- for. Apart from that we haven't run
- into many problems on wear and tear
- issues. Some tapes are more prone to
- sucking up moisture though. I've seen
- this on many Gremlin Graphics tapes
- and some Ocean tapes. In many cases
- there are tricks to get the content
- dumped anyway, but sometimes I've
- sadly had to give up.
-
- CF. how long do you think tapes will
- last before they degrade beyond use
-
- TRS. To be honest I have Absolutely no
- idea. But if stored properly, there is
- a fair chance that tapes may actually
- outlive the hardware from what I've
- seen today.
-
- CF. I guess archiving is important, is
- this the reason for the website
-
- TRS. The reason for the website was
- basically because I wanted something
- to do and to organize my stuff, and
- because I also wanted to share my work
- with others.
-
- CF. Is archiving the covers a goal of
- the website
-
- TRS. Maybe not so much for the site in
- its current form, but scanning covers
- is an important part of archiving and
- will also be done, yes.
-
- CF. Are all the TAP files on the
- website given from users or have you
- compiled these yourself
-
- TRS. All .tap-files on the site were
- made by a small group of people. They
- are all verified and cleaned by either
- me or Peepo. Nothing is collected from
- other websites.
-
- CF. If our reader has a selection of
- Tape files how can he send them to you
-
- TRS. He should make sure he has
- preferably two dumps of each tape
- side, then contact me at slc@c64.no.
-
- CF. Do you know about the DC2N project
- and do you plan to archive tapes in
- this format as well as TAP files
-
- TRS. I am very well aware of the
- DC2N-project, having one of the
- prototypes in action with excellent
- results so far. I have dumped about
- 90% of my own tape collection with the
- DC2N, but even if I keep the
- DC2N-files, they will probably not be
- spread. There's really no need for
- that, they are kept only as a raw
- source of the tape in case it should
- be necessary one day, and uploaded to
- c64tapes.org which is another tape
- project, but so far more focused on
- archiving than downloads. A site
- absolutely worth taking a look at.
-
- CF. How would you align the heads? can
- you explain this, and why you would
- need to do such a process
-
- TRS. This is already answered to some
- extent. The only real way to do this
- is by using an alignment tool, and
- it's needed whenever your cassette
- player starts choking on about any
- original you feed it with. Over time,
- the head MIGHT drift a little, but if
- it has never been tampered with
- chances are you won't need to now
- either. In case you do, use a proper
- alignment tool that displays the
- signals graphically. There are really
- no other good ways to do this.
-
- CF. Because tapes were slow people
- invented "fast loading systems" do you
- know how many of these systems exist
- and can you explain briefly how they
- worked?
-
- TRS. There must be hundreds of
- different systems out there, but many
- are based on Paul Hughes' Freeload.
- When Paul Hughes examined some of
- these Freeload-clones, he found that
- they were line-by-line-identical with
- his own work. For how they work...
- There are two reasons why the turbo
- loaders are so much faster than the
- standard ROM loader. The ROM loader
- isn't really as slow as it seems, but
- all data is stored twice. In addition
- to this, one byte is represented by 20
- pulses. One pair for each bit, then
- one pair for a parity bit and one pair
- to decide if it's done loading, or if
- there's more. So technically, all data
- is stored 4 times + some extra
- overhead. There's no wonder why this
- loader is so slow. In addition, turbo
- loaders usually has shorter pulses
- than the ROM loader (some have longer,
- but still load faster). Turbo loaders
- mostly also use two pulse lengths (one
- length for a 0-bit and the other
- length for a 1-bit). The standard ROM
- loader uses three different lengths.
- Some turbo loaders also uses more than
- 3 pulse lengths, but this is very very
- rare. This is a HUGE topic, so I'm not
- going to go into more details here.
-
- CF. Utilities and information are
- listed on the website, about creating
- tapes, do you think archiving is
- important
-
- TRS. Absolutely. This is an important
- piece of computer history, and
- everyone involved in this in one way
- or another is doing a really important
- job. We are at least trying to do our
- best to create a archive for
- enthusiasts who DO appreciate this,
- and there are quite a few of them out
- there judging from the download
- statistics from tapes.c64.no.
-
- CF. Do you have any question you
- wished I had asked but didn@t
-
- TRS. Not really, but I'd like an
- opportunity to thank all enthusiasts
- and people out there who has an
- interest in this. In fear of
- forgetting someone, I just want to
- also thank everyone I'm working with
- on various tape projects. I really
- appreciate the existence of this
- community and I'm very happy to be a
- part of it.
-
-
-